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Servers using sv_dlUrl for HTTP downloads need to set sv_allowDownload to 9 for UDP/HTTP or 8 for HTTP only to avoid a Spearmint 1.0.0/1.0.1 client error.
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Known issues On Windows the keypad 5 key doesn't work without numlock enabled and on macOS 10.6+ the client only executes mouse wheel control binds if wheel is turned multiple notches (SDL 2.0.8 bugs). Spearmint 1.0.3 (July 10 2020) with support files for Quake 3 and Team Arena (full and demo versions) and OpenArena 0.8.8 without the new game modes. They were replaced with spearmint-baseq3-*.pk3 and spearmint-missionpack-*.pk3. If you extract Spearmint 1.0.0 or later over a previous Spearmint version, you need to manually remove spearmint-patch-*.pk3 files from the baseq3 and missionpack directories. See the included readme for more details. If you don't own Quake 3 you can purchase it or play using the data from the Quake 3 demo, Team Arena demo, or OpenArena 0.8.8.
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To play Spearmint Quake 3, after extracting the Spearmint download you need to copy the Quake 3 pak.pk3 files into spearmint-version-platform\baseq3\. Option to fade out explosion lights instead of shrinking them (set cg_fadeExplosions cvar to 1).In multiplayer with gibs disabled, bodies no longer become invisible when gibbed.Player shadow moves with model animations.Gibs and bullet shells ride on moving platforms.Unlagged instant hit weapons (optional).Bullet marks on doors and moving platforms.High resolution font support (TrueType).You can discuss Spearmint on Discord (Fragmint★Wonderland #spearmint). If you want to play on Quake III Arena servers I would recommend using ioquake3 and my widescreen HUD mod. Spearmint is not compatible with Quake III Arena servers, mods (the QVM/DLL files), or demos (game recordings). It was originally intended to be used exclusively for creating new games but it kept the ability to play the Quake 3 data. It is directly based on ioquake3 (November 2018). Spearmint is a heavily modified version of the Quake III Arena engine.
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